Startup Namer - Part 3
What you’ll learn
- How to add interactivity to a stateful widget
What you’ll build
End users can select and unselect names, saving the best ones.
The following image shows how the app would look like after completing part 3.
In this step, you’ll add heart icons to each row.
- Step 1:- Add a
_saved
Set
to_RandomWordsState
. ThisSet
stores the word pairings that the user favorited.Set
is preferred toList
because a properly implementedSet
doesn’t allow duplicate entries.
class _RandomWordsState extends State<RandomWords> {
final _suggestions = <WordPair>[];
final _saved = <WordPair>{}; // NEW
final _biggerFont = TextStyle(fontSize: 18.0);
...
}
- Step 2:-
In the
_buildRow
function, add analreadySaved
check to ensure that a word pairing has not already been added to favorites.
Widget _buildRow(WordPair pair) {
final alreadySaved = _saved.contains(pair); // NEW
...
}
In _buildRow()
, you’ll also add heart-shaped icons to the ListTile
objects to enable favoriting. In the next step, you’ll add the ability to interact with the heart icons.
- Step 3:- Add the icons after the text, as shown below:
Widget _buildRow(WordPair pair) {
final alreadySaved = _saved.contains(pair);
return ListTile(
title: Text(
pair.asPascalCase,
style: _biggerFont,
),
trailing: Icon( // NEW from here...
alreadySaved ? Icons.favorite : Icons.favorite_border,
color: alreadySaved ? Colors.red : null,
), // ... to here.
);
}
- Step 4:- Hot reload the app.
You should now see open hearts on each row, but they are not yet interactive.
In the next step, you’ll make the heart icons tappable. When the user taps an entry in the list, toggling its favorited state, that word pairing is added or removed from a set of saved favorites.
To do that, you’ll modify the _buildRow
function. If a word entry has already been added to favorites, tapping it again removes it from favorites. When a tile has been tapped, the function calls setState()
to notify the framework that state has changed.
- Step 5:- Add
onTap
to the_buildRow
method, as shown below:
Widget _buildRow(WordPair pair) {
final alreadySaved = _saved.contains(pair);
return ListTile(
title: Text(
pair.asPascalCase,
style: _biggerFont,
),
trailing: Icon(
alreadySaved ? Icons.favorite : Icons.favorite_border,
color: alreadySaved ? Colors.red : null,
),
onTap: () { // NEW lines from here...
setState(() {
if (alreadySaved) {
_saved.remove(pair);
} else {
_saved.add(pair);
}
});
}, // ... to here.
);
}
Tip: In Flutter’s reactive style framework, calling setState() triggers a call to the build() method for the State object, resulting in an update to the UI.
- Step 6:- Hot reload the app.
You should be able to tap any tile to favorite or unfavorite the entry. Tapping a tile generates an implicit ink splash animation emanating from the tap point.
IOS | Android |
---|---|
Observations
- Trailing is a widget to display after the title(right-aligned). Typically an Icon Widget.
- Leading is a widget to display before the title(left-aligned). Typically an Icon Widget.
- setState() When the widget’s state changes, the state object calls setState(), telling the framework to redraw the widget.
Challenge
You’ve already seen how a simple package such as the English words package works, and how it gets downloaded and incorporated into our project. You’re now ready to go ahead and incorporate an audio file playing package into our project.
The Challenge for today is to incorporate Button click sound effect when tapping the heart icon.
Hint:
-
Download the sound(https://www.zapsplat.com/sound-effect-category/button-clicks/)
-
Store it in the assets folder
-
Find a suitable package from pub.dev (https://pub.dev/packages/audioplayers you can use this package)
-
Add dependency in your pubspec.yaml file
-
Import and use it in your project.